mUSIC pRODUCTION

From songwriting, middleware integration to final mastering, I can handle every stage of music production. My production studio, located in Angoulême, France, at the bottom of my garden, is equipped with a carefully curated selection of instruments and high-end audio equipment.

My compositional process is very organic; I often start with a texture or an instrument idea and then try to improvise. I try to find the timbres and melodies that can convey the emotion and core concept of the game, support the gameplay, and enhance the player's immersion. As an artist, I never use AI in my work. All musical elements are handcrafted, recorded on analog machines, or reworked with state-of-the-art plugins.

I have received training in Dolby Atmos mixing, enabling me to handle all multichannel output formats.

I regularly work with orchestras in France, and I prioritize local musicians whenever possible. I have also collaborated with dozens of traditional musicians from around the world, who bring a unique sound to my productions. I am also available for international collaborations, such as with the American artist Lera Lynn.

For interactive music, I work with a music designer using Wwise or FMOD to create the best musical structure and produce all the necessary assets for your game.